January 15, 2016

Unit 5 Definitions (REBECCA)

ETCHING
The process or act of making designs or pictures on a metal plate, glass, etc…, by the corrosive action of an acid instead of by a burin.

LINOCUT
A cut made from a design cut into linoleum mounted on a block of wood.

SCREEN PRINT
Force ink or metal onto (a surface) through a prepared screen of fine material to create a picture or a pattern.

LITHOGRAPHY
The process of printing from a flat surface treated to repel the ink except where it is required for printing.

LETTERPRESS
Printing from a hard, raised image under pressure using viscous ink.

GRAVURE
An image produced from etching a plate trough an intaglio process and producing a print from it.

SCREEN PROCESS
This is a method of printing using a fine mesh of silk, nylon, etc., treated with an impermeable coating except in the areas through which ink is forced onto the paper behind.

PHOTOCOPYING
A paper copy of a document, picture, etc..., that is made with a special machine called a copier or a photocopier.

LAZER PRINTING
Laser printing is an electrostatic digital printing process. It produces high-quality text and graphics (and moderate-quality photographs) by repeatedly passing a laser beam back and forth over a negatively charged cylindrical drum to define a differentially-charged image.

INKJET PRINTING
Inkjet printing is a type of computer printing that recreates a digital image by propelling droplets of ink onto paper, plastic or other substrates.


EXTRAS

PHOTOSHOP (ADOBE)
Image editing software used to edit, adjust and alter different media digitally.

PUBLISHER (MICROSOFT)
Software used to create posters/leaflets and other publishing products.

PDF
A file format for capturing and sending electronic documents in exactly the intended formats.

MOBIPOCKET
Mobipocket SA is a French company incorporated in March 2000 that produces Mobipocket Reader software, an e-book reader for mobile phones, personal digital assistants and desktop operating systems.

IBOOKS AUTHOR (APPLE)
iBooks author is an app that allows anyone to create iBooks textbooks. Basically your own book or textbook.

INDESIGN (ADOBE)
The design and layout toolset lets you work across desktop and mobile devices to create, preflight and publish everything from printed books and brochures to digital magazines, iPad apps, eBooks and interactive online documents.

ILLUSTRATOR (ADOBE)
The vector graphics app lets you create logos, icons, sketches, typography and complex illustrations for print, web, interactive, video and mobile.

January 11, 2016

Digital Publishing Product - BBC Sport News (REBECCA)

What is it used for?

It is used for inform people about what happens in different sports, and keep people updated on what is happening.

Elements:

This website uses bright colours to attract attention of viewers and they make the layout neat easy to read on as many platforms as possible. Things like bold fonts make it look more attractive and stand out even more.

Target Audience:

The target audience for this e-newspaper are people who have an interest in sport and want to be kept up-do-date.

Platforms:

This website can be viewed on any PC, Mobile device, Tablet device and TV (depending on its capabilities).

November 10, 2015

Topics i need to prioritise (REBECCA)

REGULATORY BODIES
Regulatory bodies in Media are companies who make sure whatever the industries are publishing is suitable for everyone to view, whether it is a TV advert or a poster, films, music videos or games, and broadcasts.


THE DIFFERENT REGULATORY BODIES INCLUDE:


ASA: Advertising Standards Authority.
The Advertising Standards Authority, also known as ASA, are the regulators of advertisements that are put online for the whole world to see. Upon request from the general public, they look at adverts that may come across harming to children or may contain things that should not be allowed and have the power to take down any unnecessary averts if need be.


OFCOM: Office of Communications.
OFCOM, otherwise known as Office of Communications, is a government-approved company that regulate different broadcasting industries across the United Kingdom. They make sure people are restricted from inappropriate content and harmful or offensive material when they come across it online or watching TV.  


IPSO: Independent Press Standards Organisation.
The Independent Press Standards Organisation, also known as IPSO, are the regulatory body for the press industry who uphold the highest standards of journalism. The IPSO is committed to working with the newspaper and magazine industry to maintain and enhance the freedom and authority of the press through effective, independent regulation. 


BBFC: British Board of Film Classification.
British Board of Film classification, or BBFC, are the regulatory body (company) that rates and classifies films into different groups, such as U being Universal so everyone can watch it, 7+ which means that only people over the age of 7 can watch it, PG means there is some content in the film that people may find distressing but appropriate none the less. 18+ films are aimed for adults only.


PEGI: Pan European Game Information.
Pan European Game Information, commonly known as PEGI are the regulatory body that rate and classify video games that are made for gamers to play. The same ratings apply from the BBFC but are for games not films.

November 09, 2015

Revision File (REBECCA)

KEY WORDS

Media Sector:     The different parts of the creative media (different industries) E.g. Publishing, Film, Gaming.
Media Product:     The type of media made by their sector, E.g. The publishing industry produces Newspapers.
Device:     The technological object.
Platform:     What the media products are distributed through, E.g. Twitter, Facebook.
Analogue:     Devices which are functioned physically, E.g. Clock, Radio.
Examples of Analogue Devices:     Cassettes,     Film Strip,     Eight-Track tapes,     Magazine,     SLR Photography,     Radio broadcast.
Digital:     Devices which are functioned using 1's and 0's, also known as the binary system. E.g. Radio, Digital alarm clock.
Examples of Digital devices:     DVD,     MP3 Player,     E-Books,     Internet Radio,     Music Download,     Film Download,     Digital Camera, Podcast.
Synergy:     When two or more media sectors work together to create a new product.
Technological Convergence:     When two or more technologies merge together to create a new media product.
Access:     Everything is there waiting for you to use.
Connectivity:     How easy it is to connect.
Convenience:     You don't go to a specific place to use the media product.
Immediacy:     It's there when you need it.
Portability:     You can take it anywhere to use, E.g. Laptop.
Interactivity:     What things you can interact with within a device.
Personalisation:     What things on a device you can personalise.
Individual Consumption:     Media products and devices that can be enjoyed by an individual.
Group Consumption:     Media products and devices that can be enjoyed by more than one person (a group of people).
Primary Audience:     Who the media product is aimed at, also known as the target audience.
Secondary Audience:     Viewers who are considered to be outside of target (primary) audience.
Passive Media:     Requires observation rather than an active response and the questioning of media texts. Something you can sit back and enjoy "watching".
Active Media:     Requires audience engagement and interactivity in order to acquire the full meaning embedded within the product.
Uses/Gratification Model:     The theory that audiences use media texts in order to fulfil pleasures and basic needs, such as escapism, surveillance and personal identification.
Hypodermic Needle Model:     The theory that media messages can be "injected" into the audience and influence/brainwash/hypnotise them.
Audience Statistics:     The collection of numerical data to analyse the audience.
Qualitative Research:     Describes research based on attitudes and opinions from people.
Quantitative Research:     Describes research based on facts and figures.
Primary Research:     Doing research carried out by yourself.
Secondary Research:     Research that you gather from another source.
Audience Profile:     Information about the people who are going to use/buy your product.

October 18, 2015

Homework (MARINA)

EXPLORING THE PLATFORMS.
Platforms:



CONSOLES
video game console is a device that outputs a video signal or visual image to display a video gameConsoles are simple to use, straight forward and their main purpose is Gaming, while some other platforms are not, like PC's, tablets and mobiles. Most consoles require a Monitor, except for portable consoles such Nintendo DS or PSP. In terms of hardware, consoles fit their purpose but other platforms such as PC can have better specifications.


PC/COMPUTER
In terms of home video games, the PC is the oldest gaming platform that we still use today. PC's are very versatile and can fit many purposes and gaming is one of the most popular ones. PC's can have really good specifications and can easily beat any other platform in that area, especially graphics and frames per second. There are a lot of games that you can mod and customise on PC that you can't on other platforms, like GTA V and this can be very enjoyable for players.


HANDHELD DEVICES
There are several handheld devices that can be used for gaming, such as portable ones such as PSP, Nintendo DS, WiiU and many more. These devices can be used anywhere which is one benefit. Portable consoles can be better for gaming because their games are well produced, contrary to tablets and mobiles where games are usually low-budget. Tablets and mobiles have a good touch screen that can promote creativity from the users, the tablet's screen is usually bigger that a phone one so it may be easier to use. 


MOBILE PHONES
Although it's not its main purpose, mobile phones can be used to play games. Their hardware and specifications are not the best for gaming and they cannot compete with PC's or Consoles in that area.  Most mobile games are free but have a lot of ads, have micro-transactions and are generally less competitive.


TABLETS
A tablet is a wireless, portable personal computer with a touch screen interface. Its touch screen is usually bigger than a mobile phone but smaller than a regular monitor. It is accurate and easy to use which can make it more appealing to casual players.

Defining the Audiences:


GAMEPLAY MODES
Is the different modes you can play on a game. E.g. single player or multiplayer.


CAMPAIGN AND STORY
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. E.g. Call of Duty Campaign or FIFA Career Mode.


COOPERATIVE AND TEAM
This is  feature in video games that allows players to work together as teammates against one or more opponents. E.g. Team Deathmatch.


TURN BASED
Is a strategy game (usually a war game) where players take it in turns.


DEATHMATCH AND PvP (PLAYER versus PLAYER)
Death match also known as DM is a game mode interegated into many First Person Shooter video games. Normally the aim of a death match games is to kill as any other players as possible.


SOCIAL
Social gaining is when players play online games that allow them to interact with one other.