October 18, 2015

Homework (MARINA)

EXPLORING THE PLATFORMS.
Platforms:



CONSOLES
video game console is a device that outputs a video signal or visual image to display a video gameConsoles are simple to use, straight forward and their main purpose is Gaming, while some other platforms are not, like PC's, tablets and mobiles. Most consoles require a Monitor, except for portable consoles such Nintendo DS or PSP. In terms of hardware, consoles fit their purpose but other platforms such as PC can have better specifications.


PC/COMPUTER
In terms of home video games, the PC is the oldest gaming platform that we still use today. PC's are very versatile and can fit many purposes and gaming is one of the most popular ones. PC's can have really good specifications and can easily beat any other platform in that area, especially graphics and frames per second. There are a lot of games that you can mod and customise on PC that you can't on other platforms, like GTA V and this can be very enjoyable for players.


HANDHELD DEVICES
There are several handheld devices that can be used for gaming, such as portable ones such as PSP, Nintendo DS, WiiU and many more. These devices can be used anywhere which is one benefit. Portable consoles can be better for gaming because their games are well produced, contrary to tablets and mobiles where games are usually low-budget. Tablets and mobiles have a good touch screen that can promote creativity from the users, the tablet's screen is usually bigger that a phone one so it may be easier to use. 


MOBILE PHONES
Although it's not its main purpose, mobile phones can be used to play games. Their hardware and specifications are not the best for gaming and they cannot compete with PC's or Consoles in that area.  Most mobile games are free but have a lot of ads, have micro-transactions and are generally less competitive.


TABLETS
A tablet is a wireless, portable personal computer with a touch screen interface. Its touch screen is usually bigger than a mobile phone but smaller than a regular monitor. It is accurate and easy to use which can make it more appealing to casual players.

Defining the Audiences:


GAMEPLAY MODES
Is the different modes you can play on a game. E.g. single player or multiplayer.


CAMPAIGN AND STORY
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. E.g. Call of Duty Campaign or FIFA Career Mode.


COOPERATIVE AND TEAM
This is  feature in video games that allows players to work together as teammates against one or more opponents. E.g. Team Deathmatch.


TURN BASED
Is a strategy game (usually a war game) where players take it in turns.


DEATHMATCH AND PvP (PLAYER versus PLAYER)
Death match also known as DM is a game mode interegated into many First Person Shooter video games. Normally the aim of a death match games is to kill as any other players as possible.


SOCIAL
Social gaining is when players play online games that allow them to interact with one other.

October 14, 2015

Different Types of Research (REBECCA)

AUDIENCE STATISTICS



How many people use Newspapers?
How often are they viewed? 
QUANTITATIVE RESEARCH 

How many people from a sample of 100 people read E-Newspapers?
How often do they read E-Newspapers?
What age groups are the readers?
Are they more convenient than normal newspapers?


QUALITATIVE RESEARCH


Why do people read E-Newspapers?
What do they think of them?
How do they differ from normal Newspapers?


PRIMARY RESEARCH


Questionnaires: Paper/Pencil Questionnaires / Web Based Questionnaires
Surveys: Computer / Written
Interviews: Telephone Interviews / Face-to-face 


SECONDARY RESEARCH


Internet sources: Blogs / Wikipedia Pages / Statistical pages
Books
Journals
TV: The News / Documentaries

October 12, 2015

Regulatory Bodies in Media (REBECCA)

The different regulatory bodies in media that I learned about today were…

ASA (ADVERTISING STANDARDS AUTHORITY) 


The UK's independent regulator of advertising across all media sectors.

BBFC (BRITISH BOARD OF FILM CLASSIFICATION)


Rates and classifies different films.

OFCOM (OFFICE OF COMMUNICATIONS)


Government-approved regulatory body for the broadcasting industries in the UK.

IPSO (INDEPENDANT PRESS STANDARDS ORGANISATION)


The press industry regulatory body of the UK.

PEGI (PAN EUROPEAN GAME INFORMATION)


Rates and classifies different video games.



October 06, 2015

Key Terms (REBECCA)

Media Platform: What the media is distributed through. E.g. Facebook.

Media Device: The technological object. E.g. Mobile Phone.

Media Sector: Different media Industries. E.g. Film, Publishing.

Media Product: The product created by the different media sectors.

Analogue: Media products that use physical components to work. E.g. Radio.

Digital: Media products that use numbers 0-1 to work. E.g. Alarm Clock.

Cross-Media Synergy: When two or more media sectors work together to create one product.

Individual Audience Consumption: When a product can suit an individuals need. ( Revise )

Group Audience Consumption: When a product can suit a groups needs. (Revise)

Technological Convergence: When old technologies from the past merge together to form one product. E.g. Mobile phones could only call or text, whereas now they can do much more.

October 05, 2015

I Prefer…… (REBECCA)

COLLECTIVE MEDIA CONSUMPTION is where a group of people are able to enjoy different types of media, such as a group of people going to the cinema or going out and socialising with one another. I prefer this type of consumption because it allows people to interact and socialise with other people, and sometimes people they may not know that well. It also allows people to share their interests with other people. It allows connectivity between a group of friends.

There are some negative impacts of collective media consumption, otherwise known as group consumption, such as being to reliant on others to make decisions on what to do when the group is together. Another negative impact would be that there can be arguments or disagreements within the group itself which can lead to people falling out with each other. Privacy is another thing people can be a bit fussy about because some individuals may not trust others having their personal details.

I believe that Solo media consumption is better for some people because it allows them to relieve stress from being around others that may have been bad company to them. But I don't believe it is better than Collective media consumption because of the one thing that can affect anyone so easily, an thats loneliness.